Using Blender to create X-Plane scenery objects

Overview

This tutorial guides you through the process of creating an X-Plane scenery object - the Virgin hangar at London Heathrow - using the Blender 3D object editor. No prior knowledge of X-Plane internals or Blender is assumed.

This tutorial covers:

Contents

  1. Setting Up
  2. Making a scenery object
  3. Applying textures
  4. Transparency
  5. Optimising for rendering in X-Plane
  6. Placing scenery

Mac v Windows v Linux

This tutorial is written assuming that you're using Windows (since that's what I have in front of me). I'd particularly welcome comments from Mac and Linux users on where the tutorial doesn't reflect your experience. 

Behaviour that is specific to Windows, Mac OS X or Linux is prefixed by the icons Windows, Mac OS X or Linux like this:

Mac OS X

Blender is designed for a mouse with three buttons, and that's what this tutorial assumes.

So where you see: Do this:
Left mouse button Click the mouse button.
Middle mouse button Hold down Alt and click the mouse button.
Right mouse button Hold down cmd and click the mouse button.

The actual building:

Picture of hangar

The X-Plane scenery object:

Picture of hangar

Stuff

Copyright © 2004-2006 Jonathan Harris <x-plane at marginal.org.uk> Creative Commons License